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About the Conference
2012 Conference



Half-day AFTERNOON Workshops, Wednesday, August 3; 1:00-4:00 pm

 

Fees:

Key:

  Laptops required for participation

 

Link to Full-day & Half-day Morning Workshops

PM-1    THIS WORKSHOP IS FULL

Designing mLearning: Tapping into the 'magic' of mobile
Clark Quinn, Executive Director, Quinnovation

To truly take advantage of mobile, you need to think differently. You need to get a handle on the 4C's of mobile, and map that into supporting learning. In this workshop, we will couple the concepts behind mobile learning with some exercises to really 'get' the opportunities that mobile provides. We'll review the devices, consider examples, abstract the principles, and explore the possibilities. Come explore the future of learning!

PM-2

Introduction to analytics for online learning
Phil Ice, Associate VP of Research and Development, American Public University System


In the current economic climate, solutions to distance learning challenges such as student retention, program effectiveness, or institutional productivity must produce significant, measurable outcomes and also be cost-effective. This workshop will present methodologies for establishing robust systems of data aggregation and analysis in order to unlock answers to your institution's most pressing problems. You will learn about available data sources, analytic frameworks, and models adaptable for your institution. You will also gain hands-on practice with these concepts by applying them to actual data. Finally, you will have the chance to bring prepared questions about your own program's analytic needs and processes. Prerequisite: Basic statistical knowledge (descriptive stats and significance testing)

PM-3

Improving the instructional design process through micro-collaboration
Jon Aleckson, CEO, Web Courseworks and Penny Ralston-Berg, Instructional Designer, Penn State World Campus


Partnerships between instructional designers and content experts have become a common model for online course development in both university and corporate settings. However, these partnerships can be fraught with communication breakdowns and confusion about roles. New formal and informal leadership techniques are needed to manage course development projects. In this workshop you will learn techniques for promoting a more productive and higher-quality design process through micro-collaboration. This includes pro-collaboration policies established at the program level. Through discussion, games, and examples from educational, corporate and non-profit settings, you will discover what micro-collaboration is and how it can flatten power relationships, and you will develop a strategy for implementing micro-collaborative techniques in your institution. NOTE: This workshop is intended for instructional designers as well as managers/administrators.


PM-4   THIS WORKSHOP IS FULL

Designing an engaged learning course in an online environment
Rita-Marie Conrad, Online Educator, Author & Consultant, RMC eDesign and J. Ana Donaldson, Professor, Walden University


"Engagement" has become an omnipresent buzzword in online education we all want to capture, retain, and capitalize on students engagement in online courses. But what does engaged learning really mean? What does it look like? This workshop will provide research- and practice-based answers to those questions, plus a step-by-step process for developing activities that promote truly engaged learning online. After an introductory discussion of the Phases of Engagement Model, you will learn how specific activities promote engagement within each phase and then practice adapting these activity models to fit your unique instructional audiences and objectives.

PM-5

Webinars: Interaction strategies to increase social presence
Michael Henry, Lecturer and eMentor, University of Missouri-Kansas City


How do you engage participants in a synchronous learning event? How can you tell when they are bored? What if they are multitasking? Is anyone even out there? In this workshop you will discover answers to these questions and more, as you explore the theory and practice of decreasing isolation by increasing social presence. Through large group discussions of social presence theory and collaborative group activities conducted in an actual webinar, you will learn how to implement social presence strategies that will keep your learners attention, increase their interaction, enhance collaborations, and ultimately improve performance. Required: Laptops are required for participation. Prior experience with designing webinars is recommended but not required.

PM-6    THIS WORKSHOP IS FULL

Solving real problems with Google Apps for Education

Bonnie Thurber, Faculty Support Services and Brian Nielsen, Project Manager for Faculty Initiatives, Northwestern University

Google Apps for Education (GAE) offer instructors an intuitive, flexible set of tools to facilitate activities that promote student collaboration, reflection, and interaction, as well as streamline administrative tasks, both inside and outside of a learning management system. Through discussions, modeling, and hands-on group practice, you will learn how to employ GAE for specific activities such as group blogging and collaborative peer review of writing. You will also share ideas for a wide variety of additional uses of GAE and create examples during the workshop. Laptops are required for participation. Required: Laptops are required for participation. Recommended: Curricular examples/materials for designing activities in GAE


PM-7

DiAL-e Framework: Optimizing media for engagement at a distance

Kevin Burden, Director for Post-Graduate Professional Development, The University of Hull and Simon Atkinson, Associate Dean of Learning and Teaching (Teaching Enhancement), BPP University College

Despite the abundance of digital media and communication tools now available to educators, it remains a challenge to use media effectively to promote learner engagement and higher order thinking skills. Join this lively, interactive and hands-on workshop to learn the Digital Artifacts for Learner Engagement (DiAL-e) framework for distance learning design and how to adapt it to your particular discipline and institutional setting. Through exemplars and problem-solving scenarios, you will explore how digital artifacts from a range of worldwide video archives can be used to develop higher levels of engagement, critical thinking and student independence. This workshop will also demonstrate how Web 2.0 tools support effective interactions around digital artifacts. Finally, you will develop your own ideas and exemplars for immediate application. Laptops will be helpful but are not required for participation.


PM-8

Alternate reality games: The ABCs of ARGs
Koreen Olbrish, CEO, Tandem Learning


Alternate reality games, or ARGs, offer an engaging way to leverage game dynamics for learning in lower cost, lower tech environments. Join this exciting session to learn what ARGs are, how they have been used in corporate and university settings, the benefits of immersive experiences for learners, and essential game design principles. After an introductory presentation and discussion, this workshop offers hands-on practice with the concepts through a team-based, game-design challenge, ultimately leaving participants prepared to design ARGs for their own educational settings. Required: Laptops are required for participation.


PM-9   THIS WORKSHOP IS FULL

Online multimedia coursework: Designing and assessing multimedia projects
Jim Yocom, Director, Instructional Media Services and Marianne Castano Bishop, Distance Learning Director, Indiana University South Bend

Collaborative, multimedia project assignments can be a powerful learning tool, but they also present many pedagogical and organizational challenges. Learn how to design projects that a) establish clear objectives, group roles, and assessment criteria, b) encourage student engagement and success, and c) reflect the reality of resources, time and students' skills. Through the use of role-play, video clips, discussion, free online tools, and guided practice, participants will leave this workshop with practical tips, knowledge of best practices, and a list of resources for the creation and implementation of multimedia projects. Required: Laptops are required for participation.

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