Skip Navigation
[LEARNING IN THE DIGITAL AGE] • [TECHNOLOGIES] • [TEACHING & LEARNING] • [DESIGNING THE EXPERIENCE] • [KEYS TO SUCCESS] • [FROM DESIGN TO EXPERIENCE] • [CONTACT] • [ICS HOME SITE]

Glossary and References

[A] [B] [C] [D] [E-G] [H] [I-K] [L] [M-N] [O] [P-R] [S] [T-U] [V] [W-Z]

accessibility
As specified in Section 508 of the 1998 Rehabilitation Act, the process of designing and developing Web sites and other technology that can be navigated and understood by all people, including those with visual, hearing, motor, or cognitive impairments. This type of design also can benefit people with older/slower software and hardware.

asynchronous
Video and data signals and devices that are not precisely in step, are not of the same frequency, or are not happening together in time.

bridge
An electronic device which mixes telephone signals from three or more locations for audio, audioconferencing and videoconferencing.

CD-ROM
CD-ROM stands for Compact Disc Read Only Memory and is a disc on which text, still visuals, video, and sound can be stored for interactive learning.

contingency plan
A plan that provides resources for problem solving in the event that something happens by chance.

D2L
D2L stands forDesire2Learn, the learning management system selectedfor use by the University of Wisconsin System .

DVD
DVD stands for Digital Video Disc. It utilizes optical disc storage technology which holds more information than CD-ROMs. There are different DVD formats - DVD-ROM, DVD-R/RW, DVD-RAM, and DVD+R/RW.

distance education
A planned teaching/learning experience that uses a wide spectrum of technologies to reach learners at a distance and is designed to encourage learner interaction and certification of learning.

document camera
A desktop visual presenter that is a special video camera designed to display documents and 3-D objects on a plasma screen, television, projector, or monitor.

effective practice
An effective practice is a meeting, program or course that has proven to be successful and should address the Sloan-C Five Pillars of Quality -1) access, 2) learning effectiveness, 3) faculty satisfaction, 4) learner satisfaction, 5) cost-effectiveness.

handheld computers
A personal digital assistant (PDA) that provides a calendar and organizer for personal information. Increasingly handhelds are being used for accessing email and storing music, video-games, and videos.

instructional design
The systematic process of creating or adapting instruction, including at least these steps - defining the problem or knowledge gap that the instruction is meant to address, defining the audience that the instruction is meant to serve, developing objectives and assessment strategies, selecting and sequencing content and learning activities, evaluating the instruction, and revision.

interaction activities
An activity that actively involves participants in the learning process either as an individual or in a group situation..

Internet
A network of networks that allows the instructor and participants to dialog with each other and exchange documents.

LMS
LMS stands for Learning Management System. It provides an electronic shell for learning resources and modules for individual learners and groups of learners. It can be used for interaction (discussion boards and chat), monitoring individual and group performance, and collecting assessment data and transferring it for reporting and recording purposes.

learning objects
Learning objects are small electronic units of educational information that are flexible, reusable, customizable, interoperable, retrievable, facilitate competency-based learning, and increase the value of content

listserv
An email program that provides multiple computer users with the ability to connect onto a single system and create an online discussion.

media mix
The spectrum of media that can be used with technology programs.

mini-lecture
A short one-way presentation that emphasizes mainly infor- mation and comprehension skills.

multi-point connection
Connecting more than two locations for audioconferencing, videoconferencing, or webconferencing sessions. multi-point connections require a bridge.

on-demand webcasting
Captures and records audio, video, and data, in one streamed media presentation for viewing live or later in an archive.

participant grid
The list of participants and sites where all meeting, program, or course members are located.

participant videos
The production of videotapes by program participants for use in programs or courses.

people presence
The degree to which people are perceived as "real" people in mediated communication.

protocol
Rules of etiquette to successfully manage a course; thinking of others, and treating them with respect.

server
A computer that has been designated to hold large amounts of information and stream it to users as required. A large amount of network bandwidth allows for many users to worksimultaneously

simulation
Simulation creates the appearance of being real, giving the experience of a real situation without risks.

site
The designated location from which instructor(s) present programs or courses and participants gather for learning and interaction.

site coordinator
The person who serves as a liaison between the instructor(s) and the participants, sets the tone at the site, and carries out a variety of responsibilities.

streaming video
A sequence of "moving images" (video with sound) that are sent in compressed form over the internet and displayed by the viewer as they arrive.

synchronous
A process that is carried out in real time.

summative evaluation
The evaluation that measures the actual program's effectiveness. If implemented again, after a period of time has passed, it can also measure impact.

timeline schedule
The schedule that lists program preparation, production and follow-up in detail and ensures that every component of the program is given adequate time for preparation and presentation.

trigger videos
Short 30 second to three minute visual scenarios on video tape that can be used to stimulate videoconferencing discussion

video roll-ins
Video sequences that are produced for use in media programs or courses and "rolled-in" at the appropriate time.

videoconferencing
There are four main types of interactive videoconferencing. In each type, a location with the appropriate equipment is necessary:

  • Satellite videoconferencing is one-way video usually delivered from an origination site via satellite to multiple remote sites. Telephone, fax and/or keypads supply the means for interaction.
  • Compressed videoconferencing uses a CODEC (compressor/decompressor) to compress the television audio and video signals, from an analog to a digital signal for transmission via ISDN phone lines or the Internet.
  • DS 3 videoconferencing provides full motion, two-way video, voice, and data communications that are transmitted over a fiber optic network.
  • IP videoconferencing allows locations to connect to videoconferences via the Internet using the H.323 standard

virtual room
The virtual space into which participants at a distance are brought and in which participants are actually present visually and audibly.

Webconferencing
Webconferencing is synchronous (real-time) communicationbetween two or more parties at a distance, using the World Wide Web (WWW). This communication can also include theuse of voice communication and video communication. Awebconference can include as few as two people, or can number in the thousands.

WisLine
The ICS brand for its audioconferencing service.

WisLine Web
The ICS brand for its webconferencing service.

[Home (1)] [From Design to Experience (7)] [Accessibility Statement (9)] [Site Map (0)] Jump to Access Key List

University of Wisconsin-Extension Logo
If you have trouble accessing this page, need this information in an alternative format,
or wish to request a reasonable accommodation because of a disability, contact:
Rich Berg berg@ics.uwex.edu

© Copyright 2005 Board of Regents, University of Wisconsin
Last Updated: May 2005

Home Learning in the Digital Age Technology and Design Accessibility Technologies Audioconferencing Webconferencing Videoconferencing Emerging Technologies Selecting Technologies Blending Technologies Teaching and Learning Designing the Experience Design and Training Approach Design Principles and Process What's the Difference? Keys to Success From Design to Experience Effective Practices Checklists Glossary and References Contact About Us How May We Help? Accessibility Statement Site Map and Access Keys